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game writer | comic writer | author | video artist
Also creating experimental digital theatre.
I’m a Wellington-based professional writer/designer with a commitment to championing emerging potent creative voices and helping indie DIY creatives and studios with craft support (art department, line producing, tech promo dev, and script/brief help.)
My digital art usually revolves around spatial narrative, deep character, strong world-building and prop/systems/world fabrication. Combining physical and digital worlds.
Literary speculative fiction, art, entertainment and experimental creative systems.
world.exe is an independent multidisciplinary creative studio and experimental entertainment platform created by artist and writer Polydina Flynt.
It’s a place for building worlds, telling stories, developing systems and exploring unusual ideas across fiction, comics, film, theatre, video games, digital art and interactive media.
At the heart of world.exe are three principles:
A transparent creative process. Follow projects from their earliest ideas and rough prototypes through development, experimentation and eventual release. The successes, failures and challenges are all part of the story.
Open creative culture. A growing collection of Creative Commons (CC-BY) works, tools, digital assets and prototypes designed to be shared, reused, adapted and built upon, alongside independently published commercial releases.
Worlds, systems, stories and small niche enterprises. From speculative fiction and tabletop games to experimental software, collaborative art projects and a travelling streaming channel connecting with artists around the world, world.exe is about making interesting things and finding new ways to experience them.
Some projects are small experiments. Others are ambitious productions that will take years to realise. All are driven by curiosity, creative independence and a love of storytelling.
Welcome to world.exe. Explore the work, follow the process and see what comes next.
I write games, zines and cartoons.
And books.
Also creating digital theatre and handmade props.
I make Voice-driven post-punk fiction, games, comics and strange artifacts about peculiar characters inhabiting cerebral, grotesque and lethal worlds—where violence, failure, humiliation and existential horror are very often funny. Deep lore and serious ideas coexist with gallows humour, absurdity, grossness and an almost pathological refusal to stop having a laugh. I work from a strong individual voice, but collaboration is fundamental; bringing that world into collision with emerging artists and makers whose voices and visual identities are powerful enough to change it.
WORLD-EXE
A multidisciplinary creative archive exploring collapse, mythology, alienation, absurdity, cinema, fantasy, and survival through fiction, games, theatre, poetry, comics, and experimental media.
Ongoing releases, prototypes, journals, and artefacts from an expanding independent studio ecosystem.
TESTIMONIALS:
Ian Blakeman – Cartoon Illustrator
(Polydina is) “A writer of many talents. From movie to game and comics between. Like for people not in the know, I would say an alternative writer because it isn’t about novels.”
Sir Paradox – (pen-and-paper) RPG Writer
“Polydina Flynt is a passionate and dedicated creator, who sets lofty goals and dives in full throttle to achieve those goals.”
Bryan C. P. Steele – Professional Nerd
(Polydina’s) “attention to what was, essentially, just a really good conversation between respective strangers was top notch. I look forward to not only seeing our interactions in his fine work, but also the sorts of things that come from his other and future projects. Classy, informed, and not your run-of-the-mill clickbait kind of “news.” This feels like how news and information-based media should be. “
Julian Batory – Indie Video Game Developer
“With an exceptional blend of creativity, insightful vision, and boundless imagination, Polydina Flynt stands as a true artisan, weaving innovative designs that captivate and inspire.”
I work across zines, speculative fiction, theatre writing, prop and FX construction videos, machinima, game writing, digital systems art, and experimental low-budget filmmaking.
Most of my work lives somewhere between handmade mythology, regional cult media, underground comics, VHS-era horror, unfinished media archaeology, and collaborative worldbuilding.
Newsletter via the radio page coming soon for getting involved with the community and getting access to free stuff, first peeks at new releases, open-source assets and feedback for your own work.
Human-Created Work
All published art, writing, design and creative concepts are created by humans.
Generative AI imagery is limited to a small number of clearly identified devlog thumbnails and is not used in the finished creative works.
© 2026 Polydina Flynt. All rights reserved.